Charlie Clark: Tell us a bit about your background
Burcu Sankur: I was born and grew up in Istanbul. As a child I was very quiet, I read a lot and I enjoyed drawing and doing all sorts of crafts. I ended up studying Visual Communication Design in Istanbul and then came to France to do a master’s degree in 3D Animation. I currently live and work in Paris.
CC: How did you get into illustration/animation?
BS: I’ve always been interested in image making ever since I was a kid. I was attracted to the idea of making images which take life in animation and to the idea of designing a whole visual concept of a film that’s why I decided to do a master’s in animation. I met Geoffrey Godet during my studies in France and we’ve been doing animations as a duo since.
CC: What are your favorite materials to work with? Why?
BS: I used to draw a lot with high precision pens on paper when I was younger and paint with pastels when I was a kid but now I only work in digital environment, but I try to create images that don’t look too digital whether it’s in 2D or 3D. I use Photoshop and a graphic tablet, and Maya and Nuke for the 3D.
I love the freedom and the opportunity of discovering new techniques that the digital provides me.
CC : What are some things that inspire your work?
BS: I’m inspired by nature, animals, colors, cities, illustrations, graphic design, children’s books. I love playing with shapes and colors and experimenting on new things and challenging myself. There’s also a lot of artists and designers whose work I appreciate and find inspiring; Charley Harper, Philip Giordano, Alexander Girard are just some of them.
CC : Describe your creative process – how do you come up with an idea for a new piece?
BS: Once I have a subject in my mind, I start doing a lot of visual research and then I draw some sketches on paper. Then I scan my sketches and start redrawing – coloring in Photoshop.
CC: Can you tell us about a piece / project that you worked on recently that you’re particularly proud / fond of.
BS: I was very happy working on “Tant de Forêts”, a 3D animation film co-directed with Geoffrey Godet, based on a Jacques Prévert’s poem of the same name. It was our first production after our studies. Although the film was commissioned for TV, we had a lot of freedom, particularly with the visual style.
We were always on a rush during the production but I enjoyed a lot working on the art direction and everything else, and we were pretty happy with the result.
We even won a cristal on the Annecy Animation Festival 2014!
CC: Where do you see yourself in a year? in five years?
BS: I hope to continue doing what I love to do. I also hope to get better at it.
I'm a creative coder living in Brooklyn. I keep myself busy pushing pixels at B-Reel, building interactive data visualizations and curating WAVA.