INDIVICRACY – Alexa Pollman
Charlie : Alexa’s focus is on creative narratives about social and cultural prospects. These narratives are often based on the impacts of technology, scientific breakthroughs, and their resulting political agendas.
Alexa : The project ‘Indivicracy‘ is the tale of a future government and the main pieces are three characters that present the national dress of this fictional statehood. I researched topics like globalisation and deterritorialisation and based the storyline on my research about the increasing amount of individuals living a migratory life.
The Validation Junky – Adam Peacock
Charlie : Adam produces work that analyzes social eccentricities and curiosities. He looks at the reasons why we want what we want, and how socially inflicted anxieties get translated into our social codes and become embedded within objects.
Adam : From a background in architecture, I work through a process of social analysis, information mapping and design development of three dimensional forms, spaces, systems and structures. I’m looking to develop further design projects, collaborations and conversations on the upcoming opportunities, ethical questions (and dangers) that will come with higher demands for individualistic contentment of our emerging generation.
The growing access to technology as a tool for social comparison is having considerable cultural impact on popular culture, readjusting the parameters that define the social sense of moderation and decency. The Validation Junky project imagines the Post Industrial Brain, an updated perception of genetic strength or attractiveness mapped to the way we live in the post industrial society, where our lives are continually guided upon technology, and athleticism and full body functionality may no longer be necessary.
Endless Forms/Endless Species – Kathryn Fleming
Charlie : Kathryn investigates the narratives humans use to understand animals, from mythology to contemporary biology. Using taxidermy as a tool for re-imagining nature, her work questions the way humans interact with animals and speculates about the future of human and animal evolution and interaction.
Kathryn : Examining the cultural institutions that have shaped human engagement with and perception of wild animals – The Circus, Zoological Garden, and Safari Park- I created an ecological prototype that aims to represent the next generation of human/animal interaction.
Kathryn : ‘Regent’s Park of Evolutionary Development‘ is a speculative wildlife park in which I designed animal habitats, specifically to enforce the re-adaptation and re-purposing of genetic mutations within designed species. These new breeds are engineered for life in a man-made wilderness. Visitors are invited to consider the impact that direct contact and observation of wildlife has upon our collective imagination.
THE BOLTHAM LEGACY – Henrik Nieratschker
Charlie : Henrik investigates the impacts and opportunities that lie within the future of technology. Through the use of fictional narratives, he reflects on these topics and shows alternative strategies of dealing with them.
Henrik : The Boltham Legacy presents a story of the challenges of long term thinking in technological development and the projections of human desire and ambition into machines.
Henrik : I designed several different artifacts that belong to a fictional character: British billionaire Lloyd Frederic Boltham, who secretly founded a private 400 yearlong space program to gain a future monopoly in space mining. I am telling the story of his family that has to deal with this unique legacy after his death. The work shows my approach to use design as a story telling device that aims to involve people with the addressed issues on a more personal and human level.
SMILE, THE FICTION HAS ALREADY BEGUN – Zoë Hough
Charlie : Zoe creates work with speculative narratives to critique elements of society today and of tomorrow. Her work navigates the path between body and mind, now and then, rational and irrational.
Zoe : Why do we value happiness so much more than other emotions? The pursuit of happiness is accepted as a good thing almost without question; Happiness, however, is no longer just the desire of the individual, but of governments and legislative bodies.
Following a UN Resolution in 2011, all member states are now encouraged to measure happiness, and are now ranked according to the happiness of their citizens. Although as individuals we may each wish to be happy, when our emotions become an indicator of government ’success’, where might this attempted control over our emotions end, and at what price? This project aims to question the motivations behind this global legislative trend of focusing on happiness.
Show dates: 20/08/2014 – 16/09/2014
Wed – Sun, 12 – 6pm
21 AUG – Dinner and talk with designers
04 SEP – First Thursday’s Late Opening
13 SEP – DesignWeek ICON TRAIL opening event
Arebyte gallery – London, UK
Unit 4, 49 White Post Lane, Queens Yard E9 5EN
for more info: email@example.com
I'm a creative coder living in Brooklyn. I keep myself busy pushing pixels at B-Reel, building interactive data visualizations and curating WAVA.